using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace BPipeline.Runtime
{
    [DisallowMultipleComponent]
    [RequireComponent(typeof(Camera))]
    public class BAdditionalCameraData : MonoBehaviour
    {
        private Camera mCamera;

        public Camera Camera
        {
            get
            {
                if (mCamera == null)
                {
                    this.TryGetComponent<Camera>(out mCamera);
                }
                return mCamera;
            }
        }

        enum RenderType
        {
            Rasterizer,
            Pathtracing
        }

        // Start is called before the first frame update
        void Start()
        {

        }

        // Update is called once per frame
        void Update()
        {

        }
    }

}